Dark souls 3 patch notes latest
There are some attempts to have the circular level design in the open world, with shortcuts in surprising places winding back further than you’d expect, but it’s impossible to do too much without breaking the physics of the game world, which is why there are so many magic portals in the game.
Except Elden Ring doesn’t quite have the scale (the game world’s really a lot smaller than you think) or level of interaction of Breath Of The Wild. There’s clearly a big Zelda: Breath Of The Wild influence in the open world, which is perfectly reasonable – Breath Of The Wild is a fantastic game and I’m sure Zelda in general has been a big influence on Miyazaki over the years. Now, clearly, that’s a very good and exciting thing to be but what disappoints me is that there is very little that could count as a new idea in the game, either compared to other Soulsborne games or open world titles in general. My fundamental problem is that it is just an open world Dark Souls. That and the fact that Demon’s Souls is 13 years old now and I really don’t think the Elden Ring moves the concept on nearly as much as it should have.Īgain, I want to emphasise I do still really like Elden Ring, but that doesn’t stop me from also being disappointed by it and considering it the worst of Miyazaki’s games. The Souls games are older now but the circular level design and boss battles are all still great and yet I think these are two things that Elden Ring falls down on. That’s largely because of the more involved combat, which is amazing, as are the bosses.
I’d say much the same about Sekiro: Shadows Die Twice which, for largely pedantic reasons, is not considered a true Soulsborne game.